Replace Color Game with pod number reaction game on the API WebSocket.

Players match a displayed digit to the correct pod via tap, with round timing and adjustable LED brightness.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
simon 2026-05-29 22:04:20 +02:00
parent 4f3435ba37
commit 440b49c889
2 changed files with 342 additions and 81 deletions

View File

@ -11,7 +11,7 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_color") script = ExtResource("1_color")
[node name="ColorRect" type="ColorRect" parent="."] [node name="Background" type="ColorRect" parent="."]
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -19,55 +19,108 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 2 mouse_filter = 2
color = Color(0.5, 0.3, 0.7, 1) color = Color(0.08, 0.09, 0.14, 1)
[node name="UiLayer" type="CanvasLayer" parent="."] [node name="UiLayer" type="CanvasLayer" parent="."]
[node name="BackButton" type="Button" parent="UiLayer"] [node name="TopBar" type="HBoxContainer" parent="UiLayer"]
anchors_preset = 10
anchor_right = 1.0
offset_left = 16.0 offset_left = 16.0
offset_top = 12.0 offset_top = 12.0
offset_right = 120.0 offset_right = -16.0
offset_bottom = 44.0 offset_bottom = 52.0
grow_horizontal = 2
theme_override_constants/separation = 16
[node name="BackButton" type="Button" parent="UiLayer/TopBar"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "Menü" text = "Menü"
[node name="Title" type="Label" parent="UiLayer"] [node name="Title" type="Label" parent="UiLayer/TopBar"]
anchors_preset = 5 layout_mode = 2
anchor_left = 0.5 theme_override_colors/font_color = Color(0.9, 0.92, 0.98, 1)
anchor_right = 0.5 theme_override_font_sizes/font_size = 22
offset_left = -200.0 text = "Zahlen-Spiel"
[node name="StatusLabel" type="Label" parent="UiLayer/TopBar"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_colors/font_color = Color(0.55, 0.6, 0.7, 1)
theme_override_font_sizes/font_size = 13
horizontal_alignment = 2
text = "Verbinde…"
[node name="SettingsPanel" type="HBoxContainer" parent="UiLayer"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -320.0
offset_top = 60.0 offset_top = 60.0
offset_right = -16.0
offset_bottom = 96.0
grow_horizontal = 0
theme_override_constants/separation = 10
[node name="IntensityCaption" type="Label" parent="UiLayer/SettingsPanel"]
layout_mode = 2
theme_override_colors/font_color = Color(0.75, 0.8, 0.9, 1)
theme_override_font_sizes/font_size = 13
text = "Helligkeit:"
[node name="IntensitySlider" type="HSlider" parent="UiLayer/SettingsPanel"]
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
size_flags_horizontal = 3
min_value = 0.0
max_value = 255.0
step = 1.0
value = 180.0
tick_count = 0
[node name="IntensityValueLabel" type="Label" parent="UiLayer/SettingsPanel"]
custom_minimum_size = Vector2(36, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.9, 0.92, 0.98, 1)
theme_override_font_sizes/font_size = 13
horizontal_alignment = 2
text = "180"
[node name="Center" type="VBoxContainer" parent="UiLayer"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -200.0
offset_top = -160.0
offset_right = 200.0 offset_right = 200.0
offset_bottom = 100.0 offset_bottom = 120.0
grow_horizontal = 2 grow_horizontal = 2
theme_override_colors/font_color = Color(1, 1, 1, 1) grow_vertical = 2
theme_override_font_sizes/font_size = 28 theme_override_constants/separation = 16
horizontal_alignment = 1
text = "Color Game"
[node name="TargetRect" type="ColorRect" parent="UiLayer"] [node name="SubtitleLabel" type="Label" parent="UiLayer/Center"]
anchors_preset = 5 layout_mode = 2
anchor_left = 0.5 theme_override_colors/font_color = Color(0.75, 0.8, 0.9, 1)
anchor_right = 0.5 theme_override_font_sizes/font_size = 18
offset_left = -60.0
offset_top = 120.0
offset_right = 60.0
offset_bottom = 240.0
grow_horizontal = 2
color = Color(0.85, 0.2, 0.3, 1)
[node name="TargetLabel" type="Label" parent="UiLayer"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -100.0
offset_top = 250.0
offset_right = 100.0
offset_bottom = 280.0
grow_horizontal = 2
theme_override_colors/font_color = Color(1, 1, 1, 0.9)
theme_override_font_sizes/font_size = 14
horizontal_alignment = 1 horizontal_alignment = 1
text = "Zielfarbe" text = "Warte auf Pods…"
[node name="TargetLabel" type="Label" parent="UiLayer/Center"]
layout_mode = 2
theme_override_colors/font_color = Color(0.35, 0.92, 1, 1)
theme_override_font_sizes/font_size = 140
horizontal_alignment = 1
text = "—"
[node name="TimerLabel" type="Label" parent="UiLayer/Center"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.88, 0.4, 1)
theme_override_font_sizes/font_size = 36
horizontal_alignment = 1
text = ""
[node name="HintLabel" type="Label" parent="UiLayer"] [node name="HintLabel" type="Label" parent="UiLayer"]
anchors_preset = 7 anchors_preset = 7
@ -75,14 +128,13 @@ anchor_left = 0.5
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = -320.0 offset_left = -360.0
offset_top = -80.0 offset_top = -72.0
offset_right = 320.0 offset_right = 360.0
offset_bottom = -40.0 offset_bottom = -24.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
theme_override_colors/font_color = Color(1, 1, 1, 0.85) theme_override_colors/font_color = Color(1, 0.55, 0.5, 1)
theme_override_font_sizes/font_size = 14 theme_override_font_sizes/font_size = 16
horizontal_alignment = 1 horizontal_alignment = 1
autowrap_mode = 3 autowrap_mode = 3
text = "Neige das Gerät, um die Farbe anzupassen"

View File

@ -1,66 +1,275 @@
extends Control extends Control
const WS_URL := "ws://localhost:9090/ws" const WS_URL := "ws://localhost:8081/ws"
const MENU_SCENE := "res://scenes/menu.tscn" const MENU_SCENE := "res://scenes/menu.tscn"
const STREAM_INTERVAL_MS := 16
const NEXT_ROUND_DELAY_SEC := 2.5
const DEFAULT_DIGIT_INTENSITY := 180
@onready var color_rect: ColorRect = $ColorRect enum Phase { IDLE, WAITING, PLAYING, WON }
@onready var target_rect: ColorRect = $UiLayer/TargetRect
@onready var status_label: Label = $UiLayer/TopBar/StatusLabel
@onready var target_label: Label = $UiLayer/Center/TargetLabel
@onready var subtitle_label: Label = $UiLayer/Center/SubtitleLabel
@onready var timer_label: Label = $UiLayer/Center/TimerLabel
@onready var hint_label: Label = $UiLayer/HintLabel @onready var hint_label: Label = $UiLayer/HintLabel
@onready var back_button: Button = $UiLayer/BackButton @onready var back_button: Button = $UiLayer/TopBar/BackButton
@onready var intensity_slider: HSlider = $UiLayer/SettingsPanel/IntensitySlider
@onready var intensity_value_label: Label = $UiLayer/SettingsPanel/IntensityValueLabel
var _socket := WebSocketPeer.new() var _socket := WebSocketPeer.new()
var _accel := Vector3i.ZERO var _connected := false
var _target_hue := 0.0 var _phase := Phase.IDLE
var _pod_ids: PackedInt32Array = PackedInt32Array()
var _pod_digits: Dictionary = {}
var _target_digit := -1
var _target_cid := -1
var _round_start_ms := 0
var _round_token := 0
func _ready() -> void: func _ready() -> void:
back_button.pressed.connect(_return_to_menu) back_button.pressed.connect(_return_to_menu)
_new_target_color() intensity_slider.value = DEFAULT_DIGIT_INTENSITY
var err := _socket.connect_to_url(WS_URL) intensity_slider.value_changed.connect(_on_intensity_changed)
if err != OK: _on_intensity_changed(intensity_slider.value)
hint_label.text = "WebSocket connect failed: %s" % error_string(err) _set_phase(Phase.IDLE, "Verbinde…")
else: _connect_ws()
hint_label.text = "Neige das Gerät, um die Farbe anzupassen"
func _exit_tree() -> void:
_cleanup_streams()
func _return_to_menu() -> void: func _return_to_menu() -> void:
_cleanup_streams()
get_tree().change_scene_to_file(MENU_SCENE) get_tree().change_scene_to_file(MENU_SCENE)
func _new_target_color() -> void: func _connect_ws() -> void:
_target_hue = randf() _connected = false
target_rect.color = Color.from_hsv(_target_hue, 0.75, 0.85) var err := _socket.connect_to_url(WS_URL)
if err != OK:
_set_phase(Phase.IDLE, "Verbindung fehlgeschlagen: %s" % error_string(err))
func _send(payload: Dictionary) -> void:
if _socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
return
_socket.send_text(JSON.stringify(payload))
func _cleanup_streams() -> void:
if _socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
return
_send({"type": "set_tap_stream", "enable": false, "interval_ms": STREAM_INTERVAL_MS})
for cid in _pod_ids:
_send({
"type": "set_tap_notify",
"client_id": cid,
"single": false,
"double_tap": false,
"triple": false,
})
_send_led_clear(cid)
func _physics_process(_delta: float) -> void: func _physics_process(_delta: float) -> void:
_socket.poll() _socket.poll()
var state := _socket.get_ready_state()
if _socket.get_ready_state() == WebSocketPeer.STATE_OPEN: if state == WebSocketPeer.STATE_OPEN:
while _socket.get_available_packet_count() > 0: while _socket.get_available_packet_count() > 0:
var packet := _socket.get_packet().get_string_from_utf8() _handle_message(_socket.get_packet().get_string_from_utf8())
_handle_accel_message(packet) if _connected:
elif _socket.get_ready_state() == WebSocketPeer.STATE_CLOSED: status_label.text = "Verbunden · %s" % WS_URL
_socket.connect_to_url(WS_URL) if _phase == Phase.PLAYING:
_update_live_timer()
var hue := fmod(float(_accel.x) / 20000.0 + 1.0, 1.0) elif state == WebSocketPeer.STATE_CONNECTING:
color_rect.color = Color.from_hsv(hue, 0.75, 0.85) status_label.text = "Verbinde…"
elif state == WebSocketPeer.STATE_CLOSING or state == WebSocketPeer.STATE_CLOSED:
var diff := absf(hue - _target_hue) _connected = false
diff = minf(diff, 1.0 - diff) _pod_ids = PackedInt32Array()
if diff < 0.04: _set_phase(Phase.IDLE, "Getrennt erneuter Verbindungsversuch…")
hint_label.text = "Treffer! Neues Ziel…" if state == WebSocketPeer.STATE_CLOSED:
_new_target_color() _connect_ws()
else:
hint_label.text = "Passe deine Farbe der Zielfarbe an (Neigung steuert den Farbton)"
func _handle_accel_message(text: String) -> void: func _handle_message(text: String) -> void:
var data = JSON.parse_string(text) var data = JSON.parse_string(text)
if typeof(data) != TYPE_DICTIONARY: if typeof(data) != TYPE_DICTIONARY:
return return
if data.get("type") != "accel" or not data.get("success", false):
return match data.get("type", ""):
if not data.has("x") or not data.has("y") or not data.has("z"): "hello":
_connected = true
_send({"type": "list_clients"})
"client_list":
_on_client_list(data)
"tap":
_on_tap(data)
func _on_client_list(data: Dictionary) -> void:
if not data.get("success", false):
_set_phase(Phase.IDLE, "Client-Liste fehlgeschlagen: %s" % data.get("error", "?"))
return return
_accel = Vector3i(int(data["x"]), int(data["y"]), int(data["z"])) _pod_ids = PackedInt32Array()
for entry in data.get("clients", []):
if typeof(entry) != TYPE_DICTIONARY:
continue
if not entry.get("available", false):
continue
var cid := int(entry.get("id", 0))
if cid > 0:
_pod_ids.append(cid)
_pod_ids.sort()
if _pod_ids.size() < 2:
_set_phase(Phase.WAITING, "Mindestens 2 online Pods nötig (aktuell: %d)" % _pod_ids.size())
target_label.text = ""
timer_label.text = ""
return
_start_round()
func _start_round() -> void:
_round_token += 1
_pod_digits.clear()
var pool: Array = []
for d in range(10):
pool.append(d)
pool.shuffle()
for i in _pod_ids.size():
_pod_digits[_pod_ids[i]] = int(pool[i])
var pick_idx := randi() % _pod_ids.size()
_target_cid = _pod_ids[pick_idx]
_target_digit = int(_pod_digits[_target_cid])
for cid in _pod_ids:
_send_led_digit(cid, int(_pod_digits[cid]))
_enable_tap_stream()
_round_start_ms = Time.get_ticks_msec()
_set_phase(Phase.PLAYING, "%d Pods bereit" % _pod_ids.size())
target_label.text = str(_target_digit)
subtitle_label.text = "Drücke den Pod mit dieser Zahl"
timer_label.text = "0,00 s"
hint_label.text = ""
func _enable_tap_stream() -> void:
for cid in _pod_ids:
_send({
"type": "set_tap_notify",
"client_id": cid,
"single": true,
"double_tap": false,
"triple": false,
})
_send({"type": "set_tap_stream", "enable": true, "interval_ms": STREAM_INTERVAL_MS})
func _on_tap(data: Dictionary) -> void:
if _phase != Phase.PLAYING or not data.get("success", false):
return
for event in data.get("events", []):
if typeof(event) != TYPE_DICTIONARY:
continue
var cid := int(event.get("client_id", 0))
if not _pod_digits.has(cid):
continue
if cid == _target_cid:
_on_correct_tap()
else:
hint_label.text = "Falsch! Pod #%d hat %d — versuch es nochmal." % [cid, int(_pod_digits[cid])]
_send_led_blink(cid, Color(1.0, 0.2, 0.2))
var wrong_digit := int(_pod_digits[cid])
get_tree().create_timer(0.5).timeout.connect(
func() -> void:
if _phase == Phase.PLAYING and _pod_digits.has(cid):
_send_led_digit(cid, wrong_digit),
CONNECT_ONE_SHOT
)
func _on_correct_tap() -> void:
var elapsed_sec := (Time.get_ticks_msec() - _round_start_ms) / 1000.0
_set_phase(Phase.WON, "%d Pods" % _pod_ids.size())
timer_label.text = "%.2f s" % elapsed_sec
subtitle_label.text = "Richtig!"
hint_label.text = "Nächste Runde in %.0f s…" % NEXT_ROUND_DELAY_SEC
_send_led_blink(_target_cid, Color(0.2, 1.0, 0.35))
var token := _round_token
get_tree().create_timer(NEXT_ROUND_DELAY_SEC).timeout.connect(
func() -> void:
if _round_token != token or not is_inside_tree():
return
if _pod_ids.size() >= 2:
_start_round(),
CONNECT_ONE_SHOT
)
func _update_live_timer() -> void:
var elapsed_sec := (Time.get_ticks_msec() - _round_start_ms) / 1000.0
timer_label.text = "%.2f s" % elapsed_sec
func _set_phase(phase: Phase, status: String) -> void:
_phase = phase
status_label.text = status
if phase == Phase.WAITING or phase == Phase.IDLE:
subtitle_label.text = "Warte auf Pods…"
hint_label.text = ""
func _digit_intensity() -> int:
return int(intensity_slider.value)
func _on_intensity_changed(_value: float) -> void:
intensity_value_label.text = str(_digit_intensity())
if _pod_digits.is_empty():
return
for cid in _pod_digits:
_send_led_digit(cid, int(_pod_digits[cid]))
func _send_led_digit(cid: int, digit: int) -> void:
_send({
"type": "set_led_ring",
"client_id": cid,
"mode": "digit",
"digit": digit,
"r": 40,
"g": 220,
"b": 255,
"intensity": _digit_intensity(),
})
func _send_led_clear(cid: int) -> void:
_send({"type": "set_led_ring", "client_id": cid, "mode": "clear"})
func _send_led_blink(cid: int, color: Color) -> void:
_send({
"type": "set_led_ring",
"client_id": cid,
"mode": "blink",
"blink_ms": 200,
"blink_count": 2,
"r": int(color.r * 255),
"g": int(color.g * 255),
"b": int(color.b * 255),
"intensity": _digit_intensity(),
})