Players match a displayed digit to the correct pod via tap, with round timing and adjustable LED brightness. Co-authored-by: Cursor <cursoragent@cursor.com>
276 lines
7.2 KiB
GDScript
276 lines
7.2 KiB
GDScript
extends Control
|
||
|
||
const WS_URL := "ws://localhost:8081/ws"
|
||
const MENU_SCENE := "res://scenes/menu.tscn"
|
||
const STREAM_INTERVAL_MS := 16
|
||
const NEXT_ROUND_DELAY_SEC := 2.5
|
||
const DEFAULT_DIGIT_INTENSITY := 180
|
||
|
||
enum Phase { IDLE, WAITING, PLAYING, WON }
|
||
|
||
@onready var status_label: Label = $UiLayer/TopBar/StatusLabel
|
||
@onready var target_label: Label = $UiLayer/Center/TargetLabel
|
||
@onready var subtitle_label: Label = $UiLayer/Center/SubtitleLabel
|
||
@onready var timer_label: Label = $UiLayer/Center/TimerLabel
|
||
@onready var hint_label: Label = $UiLayer/HintLabel
|
||
@onready var back_button: Button = $UiLayer/TopBar/BackButton
|
||
@onready var intensity_slider: HSlider = $UiLayer/SettingsPanel/IntensitySlider
|
||
@onready var intensity_value_label: Label = $UiLayer/SettingsPanel/IntensityValueLabel
|
||
|
||
var _socket := WebSocketPeer.new()
|
||
var _connected := false
|
||
var _phase := Phase.IDLE
|
||
var _pod_ids: PackedInt32Array = PackedInt32Array()
|
||
var _pod_digits: Dictionary = {}
|
||
var _target_digit := -1
|
||
var _target_cid := -1
|
||
var _round_start_ms := 0
|
||
var _round_token := 0
|
||
|
||
|
||
func _ready() -> void:
|
||
back_button.pressed.connect(_return_to_menu)
|
||
intensity_slider.value = DEFAULT_DIGIT_INTENSITY
|
||
intensity_slider.value_changed.connect(_on_intensity_changed)
|
||
_on_intensity_changed(intensity_slider.value)
|
||
_set_phase(Phase.IDLE, "Verbinde…")
|
||
_connect_ws()
|
||
|
||
|
||
func _exit_tree() -> void:
|
||
_cleanup_streams()
|
||
|
||
|
||
func _return_to_menu() -> void:
|
||
_cleanup_streams()
|
||
get_tree().change_scene_to_file(MENU_SCENE)
|
||
|
||
|
||
func _connect_ws() -> void:
|
||
_connected = false
|
||
var err := _socket.connect_to_url(WS_URL)
|
||
if err != OK:
|
||
_set_phase(Phase.IDLE, "Verbindung fehlgeschlagen: %s" % error_string(err))
|
||
|
||
|
||
func _send(payload: Dictionary) -> void:
|
||
if _socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
|
||
return
|
||
_socket.send_text(JSON.stringify(payload))
|
||
|
||
|
||
func _cleanup_streams() -> void:
|
||
if _socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
|
||
return
|
||
_send({"type": "set_tap_stream", "enable": false, "interval_ms": STREAM_INTERVAL_MS})
|
||
for cid in _pod_ids:
|
||
_send({
|
||
"type": "set_tap_notify",
|
||
"client_id": cid,
|
||
"single": false,
|
||
"double_tap": false,
|
||
"triple": false,
|
||
})
|
||
_send_led_clear(cid)
|
||
|
||
|
||
func _physics_process(_delta: float) -> void:
|
||
_socket.poll()
|
||
var state := _socket.get_ready_state()
|
||
|
||
if state == WebSocketPeer.STATE_OPEN:
|
||
while _socket.get_available_packet_count() > 0:
|
||
_handle_message(_socket.get_packet().get_string_from_utf8())
|
||
if _connected:
|
||
status_label.text = "Verbunden · %s" % WS_URL
|
||
if _phase == Phase.PLAYING:
|
||
_update_live_timer()
|
||
elif state == WebSocketPeer.STATE_CONNECTING:
|
||
status_label.text = "Verbinde…"
|
||
elif state == WebSocketPeer.STATE_CLOSING or state == WebSocketPeer.STATE_CLOSED:
|
||
_connected = false
|
||
_pod_ids = PackedInt32Array()
|
||
_set_phase(Phase.IDLE, "Getrennt – erneuter Verbindungsversuch…")
|
||
if state == WebSocketPeer.STATE_CLOSED:
|
||
_connect_ws()
|
||
|
||
|
||
func _handle_message(text: String) -> void:
|
||
var data = JSON.parse_string(text)
|
||
if typeof(data) != TYPE_DICTIONARY:
|
||
return
|
||
|
||
match data.get("type", ""):
|
||
"hello":
|
||
_connected = true
|
||
_send({"type": "list_clients"})
|
||
"client_list":
|
||
_on_client_list(data)
|
||
"tap":
|
||
_on_tap(data)
|
||
|
||
|
||
func _on_client_list(data: Dictionary) -> void:
|
||
if not data.get("success", false):
|
||
_set_phase(Phase.IDLE, "Client-Liste fehlgeschlagen: %s" % data.get("error", "?"))
|
||
return
|
||
|
||
_pod_ids = PackedInt32Array()
|
||
for entry in data.get("clients", []):
|
||
if typeof(entry) != TYPE_DICTIONARY:
|
||
continue
|
||
if not entry.get("available", false):
|
||
continue
|
||
var cid := int(entry.get("id", 0))
|
||
if cid > 0:
|
||
_pod_ids.append(cid)
|
||
|
||
_pod_ids.sort()
|
||
|
||
if _pod_ids.size() < 2:
|
||
_set_phase(Phase.WAITING, "Mindestens 2 online Pods nötig (aktuell: %d)" % _pod_ids.size())
|
||
target_label.text = "—"
|
||
timer_label.text = ""
|
||
return
|
||
|
||
_start_round()
|
||
|
||
|
||
func _start_round() -> void:
|
||
_round_token += 1
|
||
_pod_digits.clear()
|
||
|
||
var pool: Array = []
|
||
for d in range(10):
|
||
pool.append(d)
|
||
pool.shuffle()
|
||
|
||
for i in _pod_ids.size():
|
||
_pod_digits[_pod_ids[i]] = int(pool[i])
|
||
|
||
var pick_idx := randi() % _pod_ids.size()
|
||
_target_cid = _pod_ids[pick_idx]
|
||
_target_digit = int(_pod_digits[_target_cid])
|
||
|
||
for cid in _pod_ids:
|
||
_send_led_digit(cid, int(_pod_digits[cid]))
|
||
|
||
_enable_tap_stream()
|
||
_round_start_ms = Time.get_ticks_msec()
|
||
_set_phase(Phase.PLAYING, "%d Pods bereit" % _pod_ids.size())
|
||
target_label.text = str(_target_digit)
|
||
subtitle_label.text = "Drücke den Pod mit dieser Zahl"
|
||
timer_label.text = "0,00 s"
|
||
hint_label.text = ""
|
||
|
||
|
||
func _enable_tap_stream() -> void:
|
||
for cid in _pod_ids:
|
||
_send({
|
||
"type": "set_tap_notify",
|
||
"client_id": cid,
|
||
"single": true,
|
||
"double_tap": false,
|
||
"triple": false,
|
||
})
|
||
_send({"type": "set_tap_stream", "enable": true, "interval_ms": STREAM_INTERVAL_MS})
|
||
|
||
|
||
func _on_tap(data: Dictionary) -> void:
|
||
if _phase != Phase.PLAYING or not data.get("success", false):
|
||
return
|
||
|
||
for event in data.get("events", []):
|
||
if typeof(event) != TYPE_DICTIONARY:
|
||
continue
|
||
var cid := int(event.get("client_id", 0))
|
||
if not _pod_digits.has(cid):
|
||
continue
|
||
if cid == _target_cid:
|
||
_on_correct_tap()
|
||
else:
|
||
hint_label.text = "Falsch! Pod #%d hat %d — versuch es nochmal." % [cid, int(_pod_digits[cid])]
|
||
_send_led_blink(cid, Color(1.0, 0.2, 0.2))
|
||
var wrong_digit := int(_pod_digits[cid])
|
||
get_tree().create_timer(0.5).timeout.connect(
|
||
func() -> void:
|
||
if _phase == Phase.PLAYING and _pod_digits.has(cid):
|
||
_send_led_digit(cid, wrong_digit),
|
||
CONNECT_ONE_SHOT
|
||
)
|
||
|
||
|
||
func _on_correct_tap() -> void:
|
||
var elapsed_sec := (Time.get_ticks_msec() - _round_start_ms) / 1000.0
|
||
_set_phase(Phase.WON, "%d Pods" % _pod_ids.size())
|
||
timer_label.text = "%.2f s" % elapsed_sec
|
||
subtitle_label.text = "Richtig!"
|
||
hint_label.text = "Nächste Runde in %.0f s…" % NEXT_ROUND_DELAY_SEC
|
||
_send_led_blink(_target_cid, Color(0.2, 1.0, 0.35))
|
||
|
||
var token := _round_token
|
||
get_tree().create_timer(NEXT_ROUND_DELAY_SEC).timeout.connect(
|
||
func() -> void:
|
||
if _round_token != token or not is_inside_tree():
|
||
return
|
||
if _pod_ids.size() >= 2:
|
||
_start_round(),
|
||
CONNECT_ONE_SHOT
|
||
)
|
||
|
||
|
||
func _update_live_timer() -> void:
|
||
var elapsed_sec := (Time.get_ticks_msec() - _round_start_ms) / 1000.0
|
||
timer_label.text = "%.2f s" % elapsed_sec
|
||
|
||
|
||
func _set_phase(phase: Phase, status: String) -> void:
|
||
_phase = phase
|
||
status_label.text = status
|
||
if phase == Phase.WAITING or phase == Phase.IDLE:
|
||
subtitle_label.text = "Warte auf Pods…"
|
||
hint_label.text = ""
|
||
|
||
|
||
func _digit_intensity() -> int:
|
||
return int(intensity_slider.value)
|
||
|
||
|
||
func _on_intensity_changed(_value: float) -> void:
|
||
intensity_value_label.text = str(_digit_intensity())
|
||
if _pod_digits.is_empty():
|
||
return
|
||
for cid in _pod_digits:
|
||
_send_led_digit(cid, int(_pod_digits[cid]))
|
||
|
||
|
||
func _send_led_digit(cid: int, digit: int) -> void:
|
||
_send({
|
||
"type": "set_led_ring",
|
||
"client_id": cid,
|
||
"mode": "digit",
|
||
"digit": digit,
|
||
"r": 40,
|
||
"g": 220,
|
||
"b": 255,
|
||
"intensity": _digit_intensity(),
|
||
})
|
||
|
||
|
||
func _send_led_clear(cid: int) -> void:
|
||
_send({"type": "set_led_ring", "client_id": cid, "mode": "clear"})
|
||
|
||
|
||
func _send_led_blink(cid: int, color: Color) -> void:
|
||
_send({
|
||
"type": "set_led_ring",
|
||
"client_id": cid,
|
||
"mode": "blink",
|
||
"blink_ms": 200,
|
||
"blink_count": 2,
|
||
"r": int(color.r * 255),
|
||
"g": int(color.g * 255),
|
||
"b": int(color.b * 255),
|
||
"intensity": _digit_intensity(),
|
||
})
|