Added Generator for Template SVG
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1
.gitignore
vendored
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.gitignore
vendored
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svg_template/
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package cmd
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import (
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"github.com/spf13/cobra"
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)
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var generateCmd = &cobra.Command{
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Use: "generate",
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Short: "Generate project artifacts",
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}
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var generateTemplateCmd = &cobra.Command{
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Use: "template",
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Short: "Generate a template",
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Run: func(cmd *cobra.Command, args []string) {
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// TODO: implement template generation
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},
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}
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func init() {
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generateCmd.AddCommand(generateTemplateCmd)
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rootCmd.AddCommand(generateCmd)
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}
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42
cmd/generate_template.go
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cmd/generate_template.go
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package cmd
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import (
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"fmt"
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"path/filepath"
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"github.com/spf13/cobra"
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"printer.backend/internal/svgtemplate"
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)
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var (
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sizeFlag float64
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bleedFlag float64
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marginFlag float64
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paddingFlag float64
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outputFlag string
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)
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var generateTemplateCmd = &cobra.Command{
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Use: "template",
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Short: "Generate a square SVG mask template with bleed and margins",
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RunE: func(cmd *cobra.Command, args []string) error {
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data := svgtemplate.Build(sizeFlag, bleedFlag, marginFlag, paddingFlag)
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outPath := filepath.Join(svgtemplate.OutputDir, filepath.Base(outputFlag))
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if err := svgtemplate.WriteFile(outputFlag, data); err != nil {
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return fmt.Errorf("write svg: %w", err)
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}
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cmd.Printf("Template erfolgreich generiert: %s\n", outPath)
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return nil
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},
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}
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func init() {
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rootCmd.AddCommand(generateTemplateCmd)
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generateTemplateCmd.Flags().Float64VarP(&sizeFlag, "size", "s", 100.0, "Size of the final square product in mm")
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generateTemplateCmd.Flags().Float64VarP(&bleedFlag, "bleed", "b", 2.0, "Bleed (Überdruck) in mm")
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generateTemplateCmd.Flags().Float64VarP(&marginFlag, "margin", "m", 5.0, "Margin to the outer elements in mm")
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generateTemplateCmd.Flags().Float64VarP(&paddingFlag, "padding", "p", 3.0, "Inner padding (safety margin) in mm")
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generateTemplateCmd.Flags().StringVarP(&outputFlag, "output", "o", "mask_template.svg", "Output file path")
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}
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41
internal/svgtemplate/data.go
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internal/svgtemplate/data.go
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package svgtemplate
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// Data holds dynamic values for the SVG mask template.
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type Data struct {
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Size float64
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Bleed float64
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Margin float64
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Padding float64
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ViewBoxMin float64
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ViewBoxSize float64
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MaskSize float64
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OuterSize float64
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OuterOffset float64
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InnerSize float64
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InnerOffset float64
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MarkLength float64
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}
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const defaultMarkLength = 6.0 // mm
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// Build computes template data from product dimensions.
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func Build(size, bleed, margin, padding float64) Data {
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offset := bleed + margin + defaultMarkLength
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viewBoxMin := -offset
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viewBoxSize := size + (offset * 2)
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return Data{
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Size: size,
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Bleed: bleed,
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Margin: margin,
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Padding: padding,
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ViewBoxMin: viewBoxMin,
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ViewBoxSize: viewBoxSize,
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MarkLength: defaultMarkLength,
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MaskSize: size,
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OuterSize: size + (bleed * 2),
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OuterOffset: -bleed,
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InnerSize: size - (padding * 2),
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InnerOffset: padding,
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}
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}
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77
internal/svgtemplate/template.go
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internal/svgtemplate/template.go
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package svgtemplate
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import (
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"io"
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"os"
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"path/filepath"
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"text/template"
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)
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const svgTemplate = `<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg xmlns="http://www.w3.org/2000/svg" width="{{.Size}}mm" height="{{.Size}}mm" viewBox="{{.ViewBoxMin}} {{.ViewBoxMin}} {{.ViewBoxSize}} {{.ViewBoxSize}}">
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<defs>
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<clipPath id="item-mask">
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<rect x="0" y="0" width="{{.MaskSize}}" height="{{.MaskSize}}" rx="5" ry="5" />
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</clipPath>
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</defs>
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<rect x="{{.ViewBoxMin}}" y="{{.ViewBoxMin}}" width="{{.ViewBoxSize}}" height="{{.ViewBoxSize}}" fill="#f9f9f9" />
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<g clip-path="url(#item-mask)">
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<rect x="{{.OuterOffset}}" y="{{.OuterOffset}}" width="{{.OuterSize}}" height="{{.OuterSize}}" fill="#00FF00" opacity="0.7" />
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</g>
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<rect x="{{.InnerOffset}}" y="{{.InnerOffset}}" width="{{.InnerSize}}" height="{{.InnerSize}}" fill="none" stroke="#0000FF" stroke-width="0.3" stroke-dasharray="1,1" />
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<rect x="0" y="0" width="{{.MaskSize}}" height="{{.MaskSize}}" fill="none" stroke="#ccc" stroke-width="0.2" stroke-dasharray="2,2" />
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<g stroke="#000000" stroke-width="0.3">
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<line x1="0" y1="-{{.Bleed}}" x2="0" y2="-{{appendBleed .Bleed .MarkLength}}" />
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<line x1="-{{.Bleed}}" y1="0" x2="-{{appendBleed .Bleed .MarkLength}}" y2="0" />
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<line x1="{{.Size}}" y1="-{{.Bleed}}" x2="{{.Size}}" y2="-{{appendBleed .Bleed .MarkLength}}" />
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<line x1="{{add .Size .Bleed}}" y1="0" x2="{{addThree .Size .Bleed .MarkLength}}" y2="0" />
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<line x1="0" y1="{{add .Size .Bleed}}" x2="0" y2="{{addThree .Size .Bleed .MarkLength}}" />
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<line x1="-{{.Bleed}}" y1="{{.Size}}" x2="-{{appendBleed .Bleed .MarkLength}}" y2="{{.Size}}" />
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<line x1="{{.Size}}" y1="{{add .Size .Bleed}}" x2="{{.Size}}" y2="{{addThree .Size .Bleed .MarkLength}}" />
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<line x1="{{add .Size .Bleed}}" y1="{{.Size}}" x2="{{addThree .Size .Bleed .MarkLength}}" y2="{{.Size}}" />
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</g>
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</svg>
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`
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var tmpl = template.Must(
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template.New("svg").Funcs(template.FuncMap{
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"appendBleed": func(bleed, mark float64) float64 { return bleed + mark },
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"add": func(a, b float64) float64 { return a + b },
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"addThree": func(a, b, c float64) float64 { return a + b + c },
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}).Parse(svgTemplate),
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)
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// Write renders the SVG template to w.
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func Write(w io.Writer, data Data) error {
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return tmpl.Execute(w, data)
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}
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// OutputDir is the directory where generated SVG files are written.
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const OutputDir = "svg_template"
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// WriteFile renders the SVG template into OutputDir.
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func WriteFile(path string, data Data) error {
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outPath := filepath.Join(OutputDir, filepath.Base(filepath.Clean(path)))
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if err := os.MkdirAll(OutputDir, 0o755); err != nil {
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return err
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}
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file, err := os.Create(outPath)
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if err != nil {
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return err
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}
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defer file.Close()
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if err := Write(file, data); err != nil {
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return err
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}
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return file.Close()
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}
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