extends Control const DEMO_SCENE := "res://scenes/demo.tscn" const CONFIG_SCENE := "res://scenes/config.tscn" const PONG_SCENE := "res://scenes/pong.tscn" const COLOR_GAME_SCENE := "res://scenes/color_game.tscn" const SPACE_SHOOTER_SCENE := "res://scenes/space_shooter.tscn" const ColorGameScript = preload("res://scripts/color_game.gd") @onready var demo_button: Button = $CenterBox/DemoButton @onready var config_button: Button = $CenterBox/ConfigButton @onready var pong_button: Button = $CenterBox/PongButton @onready var digits_game_button: Button = $CenterBox/DigitsGameButton @onready var colors_game_button: Button = $CenterBox/ColorsGameButton @onready var space_shooter_button: Button = $CenterBox/SpaceShooterButton @onready var exit_button: Button = $CenterBox/ExitButton func _ready() -> void: demo_button.pressed.connect(func(): _open_scene(DEMO_SCENE)) config_button.pressed.connect(func(): _open_scene(CONFIG_SCENE)) pong_button.pressed.connect(func(): _open_scene(PONG_SCENE)) digits_game_button.pressed.connect(_open_digits_game) colors_game_button.pressed.connect(_open_colors_game) space_shooter_button.pressed.connect(func(): _open_scene(SPACE_SHOOTER_SCENE)) exit_button.pressed.connect(_exit_game) func _open_digits_game() -> void: ColorGameScript.start_mode = ColorGameScript.GameMode.DIGITS _open_scene(COLOR_GAME_SCENE) func _open_colors_game() -> void: ColorGameScript.start_mode = ColorGameScript.GameMode.COLORS _open_scene(COLOR_GAME_SCENE) func _open_scene(path: String) -> void: get_tree().change_scene_to_file(path) func _exit_game() -> void: get_tree().quit()