class_name SpriteAtlas extends RefCounted static var _sheet: Texture2D static func sheet() -> Texture2D: if _sheet == null: _sheet = load("res://assets/Spritesheet/sheet.png") return _sheet static func region(x: int, y: int, w: int, h: int) -> AtlasTexture: var tex := AtlasTexture.new() tex.atlas = sheet() tex.region = Rect2i(x, y, w, h) return tex static func named(name: String) -> AtlasTexture: match name: "meteorBrown_big1": return region(224, 664, 101, 84) "playerShip1_blue": return region(211, 941, 99, 75) "playerShip1_orange": return region(247, 84, 99, 75) "laserBlue01": return region(856, 421, 9, 54) "laserRed01": return region(858, 230, 9, 54) "laserGreen01": return region(855, 173, 9, 57) "star1": return region(628, 681, 25, 24) "star2": return region(222, 84, 25, 24) _: push_warning("SpriteAtlas: unknown sprite '%s'" % name) return region(0, 0, 1, 1)