Compare commits

..
5 Commits
Author SHA1 Message Date
skrueckenandCursor 639f4b088d Split Color Game into digit and color modes with up to 16 pods.
Add menu entries for both variants, use eight high-contrast colors with allowed duplicates, and turn wrong-guess pods off after a red blink until the next round.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-11-02 00:00:21 +01:00
skrueckenandCursor 2138039b72 Support dynamic 2–8 player Space Shooter from selected pods.
Replace the fixed left/right split with selectable pod slots and a scalable grid layout so player count follows the chosen pods.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-11-01 23:36:42 +01:00
skrueckenandCursor 142968038c Unify pod steering on lateral X tilt for flat and frontal holds.
Replace facing-only roll detection with atan2(x, yz) so left/right works in both orientations without a face gate.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-26 15:28:44 +02:00
skrueckenandCursor 130532c4c9 Use frontal steering-wheel roll for Space Shooter movement.
Drop the interactive accel calibration and map left/right ship motion from absolute pod roll while held facing the player.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-26 13:46:34 +02:00
skrueckenandCursor 54d42dade9 Add per-pod orientation gizmo to the API demo.
Shows live accel attitude with a front-view cylinder (flat / facing / steer) and a TOP marker that rotates with the mesh.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-26 13:41:07 +02:00
12 changed files with 971 additions and 460 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ config_version=5
config/name="alox_test_game"
run/main_scene="res://scenes/menu.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
[display]
+6
View File
@@ -115,6 +115,12 @@ theme_override_font_sizes/font_size = 140
horizontal_alignment = 1
text = "—"
[node name="TargetSwatch" type="ColorRect" parent="UiLayer/Center"]
custom_minimum_size = Vector2(220, 220)
layout_mode = 2
size_flags_horizontal = 4
color = Color(0.2, 0.22, 0.28, 1)
[node name="TimerLabel" type="Label" parent="UiLayer/Center"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.88, 0.4, 1)
+12 -5
View File
@@ -29,12 +29,12 @@ anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -180.0
offset_top = -280.0
offset_top = -320.0
offset_right = 180.0
offset_bottom = 280.0
offset_bottom = 320.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 16
theme_override_constants/separation = 14
alignment = 1
[node name="Title" type="Label" parent="CenterBox"]
@@ -76,12 +76,19 @@ size_flags_horizontal = 4
theme_override_font_sizes/font_size = 18
text = "Pong"
[node name="ColorGameButton" type="Button" parent="CenterBox"]
[node name="DigitsGameButton" type="Button" parent="CenterBox"]
custom_minimum_size = Vector2(280, 48)
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 18
text = "Color Game"
text = "Zahlen-Spiel"
[node name="ColorsGameButton" type="Button" parent="CenterBox"]
custom_minimum_size = Vector2(280, 48)
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 18
text = "Farben-Spiel"
[node name="SpaceShooterButton" type="Button" parent="CenterBox"]
custom_minimum_size = Vector2(280, 48)
+76
View File
@@ -0,0 +1,76 @@
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://scripts/orientation_gizmo.gd" id="1_gizmo"]
[sub_resource type="CylinderMesh" id="CylinderMesh_body"]
top_radius = 0.35
bottom_radius = 0.35
height = 1.1
radial_segments = 24
[sub_resource type="StandardMaterial3D" id="Mat_body"]
albedo_color = Color(0.42, 0.48, 0.58, 1)
roughness = 0.55
[sub_resource type="CylinderMesh" id="CylinderMesh_cap"]
top_radius = 0.38
bottom_radius = 0.38
height = 0.08
radial_segments = 24
[sub_resource type="StandardMaterial3D" id="Mat_top"]
albedo_color = Color(1, 0.55, 0.12, 1)
roughness = 0.4
emission_enabled = true
emission = Color(0.85, 0.4, 0.05, 1)
emission_energy_multiplier = 0.35
[node name="OrientationGizmo" type="SubViewportContainer"]
custom_minimum_size = Vector2(220, 220)
stretch = true
script = ExtResource("1_gizmo")
[node name="SubViewport" type="SubViewport" parent="."]
own_world_3d = true
transparent_bg = true
handle_input_locally = false
size = Vector2i(220, 220)
render_target_update_mode = 4
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3.2)
projection = 1
size = 2.6
near = 0.05
far = 50.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
light_energy = 1.2
shadow_enabled = false
[node name="FillLight" type="DirectionalLight3D" parent="SubViewport"]
transform = Transform3D(-0.866025, -0.353553, 0.353553, 0, 0.707107, 0.707107, -0.5, 0.612372, -0.612372, 0, 0, 0)
light_energy = 0.4
shadow_enabled = false
[node name="Pod" type="Node3D" parent="SubViewport"]
[node name="Body" type="MeshInstance3D" parent="SubViewport/Pod"]
mesh = SubResource("CylinderMesh_body")
surface_material_override/0 = SubResource("Mat_body")
[node name="TopCap" type="MeshInstance3D" parent="SubViewport/Pod"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.59, 0)
mesh = SubResource("CylinderMesh_cap")
surface_material_override/0 = SubResource("Mat_top")
[node name="TopLabel" type="Label3D" parent="SubViewport/Pod"]
transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0, -0.66, 0)
pixel_size = 0.01
billboard = 0
text = "TOP"
font_size = 42
outline_size = 8
modulate = Color(1, 0.95, 0.85, 1)
outline_modulate = Color(0.05, 0.05, 0.08, 1)
+26 -101
View File
@@ -1,7 +1,6 @@
[gd_scene format=3 uid="uid://bwayhk38lpl3u"]
[ext_resource type="Script" path="res://scripts/space_shooter.gd" id="1_shooter"]
[ext_resource type="Script" path="res://scripts/calibration_overlay.gd" id="2_calib"]
[node name="SpaceShooter" type="Node2D"]
script = ExtResource("1_shooter")
@@ -40,54 +39,19 @@ theme_override_colors/font_color = Color(0.75, 0.8, 0.9, 1)
theme_override_font_sizes/font_size = 14
text = "Starting…"
[node name="LeftScoreLabel" type="Label" parent="UiLayer"]
offset_left = 24.0
offset_top = 52.0
offset_right = 280.0
offset_bottom = 120.0
theme_override_colors/font_color = Color(0.45, 0.75, 1, 1)
theme_override_font_sizes/font_size = 18
text = "Links · —"
[node name="RightScoreLabel" type="Label" parent="UiLayer"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -280.0
offset_top = 52.0
offset_right = -24.0
offset_bottom = 120.0
grow_horizontal = 0
theme_override_colors/font_color = Color(1, 0.72, 0.35, 1)
theme_override_font_sizes/font_size = 18
horizontal_alignment = 2
text = "Rechts · —"
[node name="RecalibButton" type="Button" parent="UiLayer"]
visible = false
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -240.0
offset_top = 12.0
offset_right = -130.0
offset_bottom = 44.0
grow_horizontal = 0
text = "Neu kalibrieren"
[node name="SetupPanel" type="VBoxContainer" parent="UiLayer"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -280.0
offset_top = -160.0
offset_right = 280.0
offset_bottom = 160.0
offset_left = -300.0
offset_top = -220.0
offset_right = 300.0
offset_bottom = 220.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 18
theme_override_constants/separation = 16
alignment = 1
[node name="SetupTitle" type="Label" parent="UiLayer/SetupPanel"]
@@ -102,34 +66,36 @@ layout_mode = 2
theme_override_colors/font_color = Color(0.6, 0.65, 0.75, 1)
theme_override_font_sizes/font_size = 14
horizontal_alignment = 1
text = "Split-Screen · Pod-Zuweisung"
text = "Raster · kippen oder Lenkrad drehen"
[node name="ClientGrid" type="GridContainer" parent="UiLayer/SetupPanel"]
[node name="SlotControls" type="HBoxContainer" parent="UiLayer/SetupPanel"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/h_separation = 16
theme_override_constants/v_separation = 12
columns = 2
theme_override_constants/separation = 12
alignment = 1
[node name="LeftCaption" type="Label" parent="UiLayer/SetupPanel/ClientGrid"]
[node name="RemoveSlotButton" type="Button" parent="UiLayer/SetupPanel/SlotControls"]
custom_minimum_size = Vector2(44, 36)
layout_mode = 2
theme_override_colors/font_color = Color(0.45, 0.75, 1, 1)
text = "−"
[node name="SlotCountLabel" type="Label" parent="UiLayer/SetupPanel/SlotControls"]
custom_minimum_size = Vector2(110, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.85, 0.88, 0.95, 1)
theme_override_font_sizes/font_size = 16
text = "Links"
horizontal_alignment = 1
text = "2 Spieler"
[node name="LeftClientOption" type="OptionButton" parent="UiLayer/SetupPanel/ClientGrid"]
custom_minimum_size = Vector2(220, 0)
[node name="AddSlotButton" type="Button" parent="UiLayer/SetupPanel/SlotControls"]
custom_minimum_size = Vector2(44, 36)
layout_mode = 2
text = "+"
[node name="RightCaption" type="Label" parent="UiLayer/SetupPanel/ClientGrid"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.72, 0.35, 1)
theme_override_font_sizes/font_size = 16
text = "Rechts"
[node name="RightClientOption" type="OptionButton" parent="UiLayer/SetupPanel/ClientGrid"]
custom_minimum_size = Vector2(220, 0)
[node name="PlayerSlots" type="VBoxContainer" parent="UiLayer/SetupPanel"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 10
[node name="SetupHintLabel" type="Label" parent="UiLayer/SetupPanel"]
layout_mode = 2
@@ -145,45 +111,4 @@ layout_mode = 2
size_flags_horizontal = 4
disabled = true
theme_override_font_sizes/font_size = 18
text = "Kalibrierung starten"
[node name="CalibrationOverlay" type="Control" parent="UiLayer"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 0
script = ExtResource("2_calib")
[node name="HintLabel" type="Label" parent="UiLayer/CalibrationOverlay"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -420.0
offset_top = 80.0
offset_right = 420.0
offset_bottom = 180.0
grow_horizontal = 2
theme_override_colors/font_color = Color(0.9, 0.92, 0.98, 1)
theme_override_font_sizes/font_size = 20
horizontal_alignment = 1
autowrap_mode = 3
text = "Kalibrierung"
[node name="StartButton" type="Button" parent="UiLayer/CalibrationOverlay"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -140.0
offset_top = -120.0
offset_right = 140.0
offset_bottom = -72.0
grow_horizontal = 2
text = "Kalibrierung starten"
text = "Spiel starten"
+177 -27
View File
@@ -5,11 +5,31 @@ const MENU_SCENE := "res://scenes/menu.tscn"
const STREAM_INTERVAL_MS := 16
const NEXT_ROUND_DELAY_SEC := 2.5
const DEFAULT_DIGIT_INTENSITY := 180
const MAX_PODS := 16
const MIN_PODS := 2
enum GameMode { DIGITS, COLORS }
enum Phase { IDLE, WAITING, PLAYING, WON }
## Set by the menu before opening this scene.
static var start_mode: GameMode = GameMode.DIGITS
## Max 8 high-contrast colors; duplicates across pods are intentional when N > 8.
const COLOR_PALETTE: Array[Dictionary] = [
{"name": "Rot", "color": Color(1.0, 0.12, 0.12)},
{"name": "Orange", "color": Color(1.0, 0.45, 0.05)},
{"name": "Gelb", "color": Color(1.0, 0.92, 0.1)},
{"name": "Grün", "color": Color(0.1, 0.85, 0.2)},
{"name": "Türkis", "color": Color(0.05, 0.85, 0.9)},
{"name": "Blau", "color": Color(0.15, 0.35, 1.0)},
{"name": "Lila", "color": Color(0.75, 0.2, 1.0)},
{"name": "Weiß", "color": Color(0.95, 0.95, 1.0)},
]
@onready var status_label: Label = $UiLayer/TopBar/StatusLabel
@onready var title_label: Label = $UiLayer/TopBar/Title
@onready var target_label: Label = $UiLayer/Center/TargetLabel
@onready var target_swatch: ColorRect = $UiLayer/Center/TargetSwatch
@onready var subtitle_label: Label = $UiLayer/Center/SubtitleLabel
@onready var timer_label: Label = $UiLayer/Center/TimerLabel
@onready var hint_label: Label = $UiLayer/HintLabel
@@ -17,22 +37,29 @@ enum Phase { IDLE, WAITING, PLAYING, WON }
@onready var intensity_slider: HSlider = $UiLayer/SettingsPanel/IntensitySlider
@onready var intensity_value_label: Label = $UiLayer/SettingsPanel/IntensityValueLabel
var _mode: GameMode = GameMode.DIGITS
var _socket := WebSocketPeer.new()
var _connected := false
var _phase := Phase.IDLE
var _pod_ids: PackedInt32Array = PackedInt32Array()
var _pod_digits: Dictionary = {}
var _target_digit := -1
## digit (int) or palette index (int), depending on mode
var _pod_values: Dictionary = {}
## client_id → true for pods that guessed wrong this round (LED off after red blink)
var _eliminated: Dictionary = {}
var _target_value := -1
var _target_cid := -1
var _round_start_ms := 0
var _round_token := 0
const WRONG_BLINK_SEC := 0.5
func _ready() -> void:
_mode = start_mode
back_button.pressed.connect(_return_to_menu)
intensity_slider.value = DEFAULT_DIGIT_INTENSITY
intensity_slider.value_changed.connect(_on_intensity_changed)
_on_intensity_changed(intensity_slider.value)
_apply_mode_chrome()
_set_phase(Phase.IDLE, "Verbinde…")
_connect_ws()
@@ -41,6 +68,18 @@ func _exit_tree() -> void:
_cleanup_streams()
func _apply_mode_chrome() -> void:
if _mode == GameMode.DIGITS:
title_label.text = "Zahlen-Spiel"
target_label.visible = true
target_swatch.visible = false
else:
title_label.text = "Farben-Spiel"
target_label.visible = false
target_swatch.visible = true
target_swatch.color = Color(0.2, 0.22, 0.28)
func _return_to_menu() -> void:
_cleanup_streams()
get_tree().change_scene_to_file(MENU_SCENE)
@@ -115,7 +154,7 @@ func _on_client_list(data: Dictionary) -> void:
_set_phase(Phase.IDLE, "Client-Liste fehlgeschlagen: %s" % data.get("error", "?"))
return
_pod_ids = PackedInt32Array()
var all_ids := PackedInt32Array()
for entry in data.get("clients", []):
if typeof(entry) != TYPE_DICTIONARY:
continue
@@ -123,47 +162,126 @@ func _on_client_list(data: Dictionary) -> void:
continue
var cid := int(entry.get("id", 0))
if cid > 0:
_pod_ids.append(cid)
all_ids.append(cid)
_pod_ids.sort()
all_ids.sort()
_pod_ids = PackedInt32Array()
for i in mini(all_ids.size(), MAX_PODS):
_pod_ids.append(all_ids[i])
if _pod_ids.size() < 2:
_set_phase(Phase.WAITING, "Mindestens 2 online Pods nötig (aktuell: %d)" % _pod_ids.size())
target_label.text = "—"
if _pod_ids.size() < MIN_PODS:
_set_phase(
Phase.WAITING,
"Mindestens %d online Pods nötig (aktuell: %d)" % [MIN_PODS, _pod_ids.size()]
)
_clear_target_display()
timer_label.text = ""
return
_start_round()
func _start_round() -> void:
_round_token += 1
_pod_digits.clear()
func _clear_target_display() -> void:
target_label.text = "—"
target_swatch.color = Color(0.2, 0.22, 0.28)
func _build_value_pool(count: int) -> Array:
var pool: Array = []
if _mode == GameMode.DIGITS:
for d in range(10):
pool.append(d)
pool.shuffle()
# With >10 pods, reuse digits but keep the first `count` slots unique
# where possible; remaining slots get shuffled leftovers with duplicates.
while pool.size() < count:
var extra: Array = []
for d in range(10):
extra.append(d)
extra.shuffle()
pool.append_array(extra)
return pool.slice(0, count)
for i in COLOR_PALETTE.size():
pool.append(i)
pool.shuffle()
while pool.size() < count:
var extra: Array = []
for i in COLOR_PALETTE.size():
extra.append(i)
extra.shuffle()
pool.append_array(extra)
return pool.slice(0, count)
func _start_round() -> void:
_round_token += 1
_pod_values.clear()
_eliminated.clear()
var pool := _build_value_pool(_pod_ids.size())
for i in _pod_ids.size():
_pod_digits[_pod_ids[i]] = int(pool[i])
_pod_values[_pod_ids[i]] = int(pool[i])
# Ensure the chosen target value appears on exactly one pod when possible
# (digits can collide above 10 pods; re-roll until unique or give up).
var pick_idx := randi() % _pod_ids.size()
_target_cid = _pod_ids[pick_idx]
_target_digit = int(_pod_digits[_target_cid])
_target_value = int(_pod_values[_target_cid])
if _mode == GameMode.DIGITS and _pod_ids.size() > 10:
_ensure_unique_target_digit()
for cid in _pod_ids:
_send_led_digit(cid, int(_pod_digits[cid]))
_apply_pod_display(cid, int(_pod_values[cid]))
_enable_input_stream()
_round_start_ms = Time.get_ticks_msec()
_set_phase(Phase.PLAYING, "%d Pods bereit" % _pod_ids.size())
target_label.text = str(_target_digit)
subtitle_label.text = "Drücke den Pod mit dieser Zahl"
_show_target()
timer_label.text = "0,00 s"
hint_label.text = ""
func _ensure_unique_target_digit() -> void:
# Make sure only the target pod shows `_target_value`.
for cid in _pod_ids:
if cid == _target_cid:
continue
if int(_pod_values[cid]) != _target_value:
continue
var replacement := (_target_value + 1 + randi() % 9) % 10
_pod_values[cid] = replacement
func _show_target() -> void:
if _mode == GameMode.DIGITS:
target_label.visible = true
target_swatch.visible = false
target_label.text = str(_target_value)
target_label.add_theme_color_override("font_color", Color(0.35, 0.92, 1, 1))
subtitle_label.text = "Drücke den Pod mit dieser Zahl"
else:
target_label.visible = false
target_swatch.visible = true
var entry: Dictionary = COLOR_PALETTE[_target_value]
var c: Color = entry["color"]
target_swatch.color = c
subtitle_label.text = "Drücke den Pod mit dieser Farbe · %s" % str(entry["name"])
func _value_label(value: int) -> String:
if _mode == GameMode.DIGITS:
return str(value)
return str(COLOR_PALETTE[value]["name"])
func _apply_pod_display(cid: int, value: int) -> void:
if _mode == GameMode.DIGITS:
_send_led_digit(cid, value)
else:
_send_led_color(cid, COLOR_PALETTE[value]["color"])
func _enable_input_stream() -> void:
for cid in _pod_ids:
_send({
@@ -186,18 +304,35 @@ func _on_input(data: Dictionary) -> void:
if str(client.get("tap_kind", "none")) == "none":
continue
var cid := int(client.get("client_id", 0))
if not _pod_digits.has(cid):
if not _pod_values.has(cid):
continue
if cid == _target_cid:
if _eliminated.has(cid):
continue
if int(_pod_values[cid]) == _target_value:
_target_cid = cid
_on_correct_tap()
else:
hint_label.text = "Falsch! Pod #%d hat %d — versuch es nochmal." % [cid, int(_pod_digits[cid])]
_eliminate_pod(cid)
func _eliminate_pod(cid: int) -> void:
if _eliminated.has(cid):
return
_eliminated[cid] = true
var wrong_value := int(_pod_values[cid])
hint_label.text = "Falsch! Pod #%d hatte %s — ausgeschieden." % [
cid, _value_label(wrong_value)
]
_send_led_blink(cid, Color(1.0, 0.2, 0.2))
var wrong_digit := int(_pod_digits[cid])
get_tree().create_timer(0.5).timeout.connect(
var token := _round_token
get_tree().create_timer(WRONG_BLINK_SEC).timeout.connect(
func() -> void:
if _phase == Phase.PLAYING and _pod_digits.has(cid):
_send_led_digit(cid, wrong_digit),
if not is_inside_tree():
return
if _round_token != token:
return
if _eliminated.has(cid):
_send_led_clear(cid),
CONNECT_ONE_SHOT
)
@@ -215,7 +350,7 @@ func _on_correct_tap() -> void:
func() -> void:
if _round_token != token or not is_inside_tree():
return
if _pod_ids.size() >= 2:
if _pod_ids.size() >= MIN_PODS:
_start_round(),
CONNECT_ONE_SHOT
)
@@ -240,10 +375,13 @@ func _digit_intensity() -> int:
func _on_intensity_changed(_value: float) -> void:
intensity_value_label.text = str(_digit_intensity())
if _pod_digits.is_empty():
if _pod_values.is_empty() or _phase != Phase.PLAYING:
return
for cid in _pod_digits:
_send_led_digit(cid, int(_pod_digits[cid]))
for cid in _pod_values:
if _eliminated.has(cid):
continue
_apply_pod_display(cid, int(_pod_values[cid]))
func _send_led_digit(cid: int, digit: int) -> void:
@@ -259,6 +397,18 @@ func _send_led_digit(cid: int, digit: int) -> void:
})
func _send_led_color(cid: int, color: Color) -> void:
_send({
"type": "set_led_ring",
"client_id": cid,
"mode": "color",
"r": int(color.r * 255),
"g": int(color.g * 255),
"b": int(color.b * 255),
"intensity": _digit_intensity(),
})
func _send_led_clear(cid: int) -> void:
_send({"type": "set_led_ring", "client_id": cid, "mode": "clear"})
+23 -4
View File
@@ -12,6 +12,7 @@ const PANEL_BORDER_FLASH := Color(1.0, 0.82, 0.15, 1.0)
const LED_MODES: PackedStringArray = ["color", "clear", "progress", "digit", "blink", "find-me"]
const LED_MODES_COLOR_INTENSITY: PackedStringArray = ["color", "progress", "digit", "blink"]
const ORIENTATION_GIZMO_SCENE := preload("res://scenes/orientation_gizmo.tscn")
@onready var status_label: Label = $UiLayer/TopBar/StatusLabel
@onready var log_output: TextEdit = $UiLayer/MainSplit/LogPanel/LogOutput
@@ -122,6 +123,7 @@ func _stop_stream() -> void:
"triple": false,
})
ui["values_label"].text = "—"
ui["orient_gizmo"].clear()
_streaming = false
start_stream_btn.disabled = _client_ui.is_empty()
@@ -328,14 +330,26 @@ func _populate_clients(clients: Array) -> void:
_add_led_preset_btn(led_presets, "Blau", cid, available, func() -> void: _led_apply_preset(cid, "color", Color(0.2, 0.4, 1), 128))
_add_led_preset_btn(led_presets, "Find", cid, available, func() -> void: _led_apply_preset(cid, "find-me"))
var accel_row := HBoxContainer.new()
accel_row.add_theme_constant_override("separation", 12)
accel_row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vbox.add_child(accel_row)
var values_label := Label.new()
values_label.text = "—"
values_label.add_theme_font_size_override("font_size", 12)
values_label.add_theme_color_override("font_color", Color(0.65, 0.85, 0.75))
values_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
vbox.add_child(values_label)
values_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
values_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
accel_row.add_child(values_label)
var orient_gizmo: OrientationGizmo = ORIENTATION_GIZMO_SCENE.instantiate()
accel_row.add_child(orient_gizmo)
clients_list.add_child(panel)
# clear() after enter_tree so @onready nodes exist; _ready also clears.
orient_gizmo.clear()
_client_ui[cid] = {
"available": available,
@@ -360,6 +374,7 @@ func _populate_clients(clients: Array) -> void:
"led_digit_row": led_digit_row,
"led_blink_row": led_blink_row,
"values_label": values_label,
"orient_gizmo": orient_gizmo,
}
_update_led_fields(cid)
@@ -443,14 +458,18 @@ func _on_input(data: Dictionary) -> void:
var ui: Dictionary = _client_ui[cid]
var lines: PackedStringArray = []
if client.get("valid", false):
var ax := int(client.get("x", 0))
var ay := int(client.get("y", 0))
var az := int(client.get("z", 0))
lines.append(
"x=%d y=%d z=%d (age %sms)" % [
int(client.get("x", 0)),
int(client.get("y", 0)),
int(client.get("z", 0)),
ax, ay, az,
str(client.get("accel_age_ms", "?")),
]
)
ui["orient_gizmo"].set_accel(Vector3(float(ax), float(ay), float(az)))
else:
ui["orient_gizmo"].clear()
var tap_kind := str(client.get("tap_kind", "none"))
if tap_kind != "none":
+15 -2
View File
@@ -5,11 +5,13 @@ const CONFIG_SCENE := "res://scenes/config.tscn"
const PONG_SCENE := "res://scenes/pong.tscn"
const COLOR_GAME_SCENE := "res://scenes/color_game.tscn"
const SPACE_SHOOTER_SCENE := "res://scenes/space_shooter.tscn"
const ColorGameScript = preload("res://scripts/color_game.gd")
@onready var demo_button: Button = $CenterBox/DemoButton
@onready var config_button: Button = $CenterBox/ConfigButton
@onready var pong_button: Button = $CenterBox/PongButton
@onready var color_game_button: Button = $CenterBox/ColorGameButton
@onready var digits_game_button: Button = $CenterBox/DigitsGameButton
@onready var colors_game_button: Button = $CenterBox/ColorsGameButton
@onready var space_shooter_button: Button = $CenterBox/SpaceShooterButton
@onready var exit_button: Button = $CenterBox/ExitButton
@@ -18,11 +20,22 @@ func _ready() -> void:
demo_button.pressed.connect(func(): _open_scene(DEMO_SCENE))
config_button.pressed.connect(func(): _open_scene(CONFIG_SCENE))
pong_button.pressed.connect(func(): _open_scene(PONG_SCENE))
color_game_button.pressed.connect(func(): _open_scene(COLOR_GAME_SCENE))
digits_game_button.pressed.connect(_open_digits_game)
colors_game_button.pressed.connect(_open_colors_game)
space_shooter_button.pressed.connect(func(): _open_scene(SPACE_SHOOTER_SCENE))
exit_button.pressed.connect(_exit_game)
func _open_digits_game() -> void:
ColorGameScript.start_mode = ColorGameScript.GameMode.DIGITS
_open_scene(COLOR_GAME_SCENE)
func _open_colors_game() -> void:
ColorGameScript.start_mode = ColorGameScript.GameMode.COLORS
_open_scene(COLOR_GAME_SCENE)
func _open_scene(path: String) -> void:
get_tree().change_scene_to_file(path)
+81
View File
@@ -0,0 +1,81 @@
extends SubViewportContainer
class_name OrientationGizmo
const MIN_ACCEL_LEN := 1000.0
const SMOOTH := 0.25
const VIEW_SIZE := Vector2(220, 220)
const ACTIVE_MODULATE := Color(1, 1, 1, 1)
const IDLE_MODULATE := Color(0.55, 0.58, 0.65, 0.85)
## Mesh TOP = local −Y.
## Flat accel ≈ +Z → side view, TOP at top of screen
## Facing accel ≈ −Y → TOP face toward camera
## Steer accel ≈ −X → facing + roll left (steering wheel)
var _basis_flat: Basis = Basis(Quaternion(Vector3.RIGHT, PI))
var _basis_facing: Basis = Basis(Quaternion(Vector3.RIGHT, -PI * 0.5))
@onready var _viewport: SubViewport = $SubViewport
@onready var _camera: Camera3D = $SubViewport/Camera3D
@onready var _pod: Node3D = $SubViewport/Pod
var _has_sample := false
var _target_basis := Basis.IDENTITY
func _ready() -> void:
custom_minimum_size = VIEW_SIZE
stretch = true
_viewport.own_world_3d = true
_viewport.transparent_bg = true
_viewport.size = Vector2i(VIEW_SIZE)
_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
_camera.projection = Camera3D.PROJECTION_ORTHOGONAL
_camera.size = 2.6
_camera.near = 0.05
_camera.far = 50.0
_camera.position = Vector3(0.0, 0.0, 3.2)
_camera.look_at(Vector3.ZERO, Vector3.UP)
clear()
func set_accel(v: Vector3) -> void:
if v.length() < MIN_ACCEL_LEN:
return
_has_sample = true
modulate = ACTIVE_MODULATE
_target_basis = _basis_from_accel(v)
func clear() -> void:
_has_sample = false
_target_basis = _basis_flat
if _pod != null:
_pod.basis = _basis_flat
modulate = IDLE_MODULATE
func _process(_delta: float) -> void:
if not _has_sample:
return
_pod.basis = _pod.basis.slerp(_target_basis, SMOOTH)
## Lateral tip in radians about device X.
## Positive = tip toward +X (works for flat left/right tilt and frontal wheel turn).
static func steer_roll(accel: Vector3, deadzone_rad: float = deg_to_rad(8.0)) -> float:
if accel.length() < MIN_ACCEL_LEN:
return 0.0
var n := accel.normalized()
var angle := atan2(n.x, sqrt(n.y * n.y + n.z * n.z))
if absf(angle) <= deadzone_rad:
return 0.0
return signf(angle) * (absf(angle) - deadzone_rad)
func _basis_from_accel(accel: Vector3) -> Basis:
var n := accel.normalized()
# 0 = liegend (+Z), 1 = aufgerichtet / gedreht (wenig +Z)
var face_t := clampf(1.0 - maxf(n.z, 0.0), 0.0, 1.0)
var b := _basis_flat.slerp(_basis_facing, face_t)
var lateral := atan2(n.x, sqrt(n.y * n.y + n.z * n.z))
return Basis(Quaternion(Vector3.BACK, -lateral)) * b
+1
View File
@@ -0,0 +1 @@
uid://djoqip111hnbd
+532 -311
View File
File diff suppressed because it is too large Load Diff
+12
View File
@@ -25,6 +25,18 @@ static func named(name: String) -> AtlasTexture:
return region(211, 941, 99, 75)
"playerShip1_orange":
return region(247, 84, 99, 75)
"playerShip1_green":
return region(237, 377, 99, 75)
"playerShip1_red":
return region(224, 832, 99, 75)
"playerShip2_blue":
return region(112, 791, 112, 75)
"playerShip2_orange":
return region(112, 716, 112, 75)
"playerShip2_green":
return region(112, 866, 112, 75)
"playerShip2_red":
return region(0, 941, 112, 75)
"laserBlue01":
return region(856, 421, 9, 54)
"laserRed01":