Initial commit: Godot Pong game with WebSocket accelerometer control.

Includes platform steering via calibrated accel axes, ball physics,
calibration overlay with axis detection, and runtime tuning sliders.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-05-28 21:52:35 +02:00
co-authored by Cursor
commit bc25226a31
15 changed files with 808 additions and 0 deletions
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="alox_test_game"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"