Add split-screen Space Shooter with pod steering and boost.
Two-player mode with client assignment, 3D vector calibration for cylindrical pods, lives, tap/double-tap boost with low-intensity LED cooldown feedback, and Kenney sprite assets. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
+9
-2
@@ -29,9 +29,9 @@ anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -180.0
|
||||
offset_top = -240.0
|
||||
offset_top = -280.0
|
||||
offset_right = 180.0
|
||||
offset_bottom = 240.0
|
||||
offset_bottom = 280.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/separation = 16
|
||||
@@ -83,6 +83,13 @@ size_flags_horizontal = 4
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "Color Game"
|
||||
|
||||
[node name="SpaceShooterButton" type="Button" parent="CenterBox"]
|
||||
custom_minimum_size = Vector2(280, 48)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "Space Shooter"
|
||||
|
||||
[node name="ExitButton" type="Button" parent="CenterBox"]
|
||||
custom_minimum_size = Vector2(280, 48)
|
||||
layout_mode = 2
|
||||
|
||||
Reference in New Issue
Block a user