Add main menu, WebSocket API demo, and multi-scene game hub.
Replace the single-entry Pong flow with a menu launcher, a per-client API demo on :8081/ws with stream controls and tap flash feedback, and bump the viewport to 1920×1080. Co-authored-by: Cursor <cursoragent@cursor.com>
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extends Control
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const DEMO_SCENE := "res://scenes/demo.tscn"
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const CONFIG_SCENE := "res://scenes/config.tscn"
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const PONG_SCENE := "res://scenes/pong.tscn"
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const COLOR_GAME_SCENE := "res://scenes/color_game.tscn"
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@onready var demo_button: Button = $CenterBox/DemoButton
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@onready var config_button: Button = $CenterBox/ConfigButton
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@onready var pong_button: Button = $CenterBox/PongButton
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@onready var color_game_button: Button = $CenterBox/ColorGameButton
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@onready var exit_button: Button = $CenterBox/ExitButton
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func _ready() -> void:
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demo_button.pressed.connect(func(): _open_scene(DEMO_SCENE))
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config_button.pressed.connect(func(): _open_scene(CONFIG_SCENE))
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pong_button.pressed.connect(func(): _open_scene(PONG_SCENE))
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color_game_button.pressed.connect(func(): _open_scene(COLOR_GAME_SCENE))
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exit_button.pressed.connect(_exit_game)
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func _open_scene(path: String) -> void:
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get_tree().change_scene_to_file(path)
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func _exit_game() -> void:
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get_tree().quit()
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