Adapt game clients to the unified WebSocket input stream.

Replace separate accel/tap push handling with input messages, set_input_stream, and a single set_stream on port 8081.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-05-31 13:47:41 +02:00
co-authored by Cursor
parent 440b49c889
commit 70e66f4d60
7 changed files with 219 additions and 268 deletions
+1 -1
View File
@@ -121,7 +121,7 @@ func _finish() -> void:
func _show_waiting() -> void:
_instruction = "Warte auf Verbindung zu localhost:9090…"
_instruction = "Warte auf Verbindung zu localhost:8081…"
_hint_label.text = _instruction + "\n(Oder „Kalibrierung starten“ ohne Verbindung)"