Adapt game clients to the unified WebSocket input stream.
Replace separate accel/tap push handling with input messages, set_input_stream, and a single set_stream on port 8081. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -121,7 +121,7 @@ func _finish() -> void:
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func _show_waiting() -> void:
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_instruction = "Warte auf Verbindung zu localhost:9090…"
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_instruction = "Warte auf Verbindung zu localhost:8081…"
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_hint_label.text = _instruction + "\n(Oder „Kalibrierung starten“ ohne Verbindung)"
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