Adapt game clients to the unified WebSocket input stream.

Replace separate accel/tap push handling with input messages, set_input_stream, and a single set_stream on port 8081.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-05-31 13:47:41 +02:00
co-authored by Cursor
parent 440b49c889
commit 70e66f4d60
7 changed files with 219 additions and 268 deletions
+1 -1
View File
@@ -121,7 +121,7 @@ func _finish() -> void:
func _show_waiting() -> void:
_instruction = "Warte auf Verbindung zu localhost:9090"
_instruction = "Warte auf Verbindung zu localhost:8081"
_hint_label.text = _instruction + "\n(Oder „Kalibrierung starten“ ohne Verbindung)"
+12 -10
View File
@@ -62,7 +62,7 @@ func _send(payload: Dictionary) -> void:
func _cleanup_streams() -> void:
if _socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
return
_send({"type": "set_tap_stream", "enable": false, "interval_ms": STREAM_INTERVAL_MS})
_send({"type": "set_stream", "enable": false, "interval_ms": STREAM_INTERVAL_MS})
for cid in _pod_ids:
_send({
"type": "set_tap_notify",
@@ -106,8 +106,8 @@ func _handle_message(text: String) -> void:
_send({"type": "list_clients"})
"client_list":
_on_client_list(data)
"tap":
_on_tap(data)
"input":
_on_input(data)
func _on_client_list(data: Dictionary) -> void:
@@ -155,7 +155,7 @@ func _start_round() -> void:
for cid in _pod_ids:
_send_led_digit(cid, int(_pod_digits[cid]))
_enable_tap_stream()
_enable_input_stream()
_round_start_ms = Time.get_ticks_msec()
_set_phase(Phase.PLAYING, "%d Pods bereit" % _pod_ids.size())
target_label.text = str(_target_digit)
@@ -164,7 +164,7 @@ func _start_round() -> void:
hint_label.text = ""
func _enable_tap_stream() -> void:
func _enable_input_stream() -> void:
for cid in _pod_ids:
_send({
"type": "set_tap_notify",
@@ -173,17 +173,19 @@ func _enable_tap_stream() -> void:
"double_tap": false,
"triple": false,
})
_send({"type": "set_tap_stream", "enable": true, "interval_ms": STREAM_INTERVAL_MS})
_send({"type": "set_stream", "enable": true, "interval_ms": STREAM_INTERVAL_MS})
func _on_tap(data: Dictionary) -> void:
func _on_input(data: Dictionary) -> void:
if _phase != Phase.PLAYING or not data.get("success", false):
return
for event in data.get("events", []):
if typeof(event) != TYPE_DICTIONARY:
for client in data.get("clients", []):
if typeof(client) != TYPE_DICTIONARY:
continue
var cid := int(event.get("client_id", 0))
if str(client.get("tap_kind", "none")) == "none":
continue
var cid := int(client.get("client_id", 0))
if not _pod_digits.has(cid):
continue
if cid == _target_cid:
+1 -1
View File
@@ -1,7 +1,7 @@
extends Control
const MENU_SCENE := "res://scenes/menu.tscn"
const WS_URL := "ws://localhost:9090/ws"
const WS_URL := "ws://localhost:8081/ws"
@onready var back_button: Button = $UiLayer/BackButton
@onready var ws_url_label: Label = $UiLayer/Panel/WSUrlLabel
+32 -57
View File
@@ -79,7 +79,7 @@ func _start_stream() -> void:
continue
var accel_on: bool = ui["accel_cb"].button_pressed
_send({"type": "set_accel_stream", "client_id": cid, "enable": accel_on})
_send({"type": "set_input_stream", "client_id": cid, "enable": accel_on})
if accel_on:
want_accel = true
@@ -97,24 +97,23 @@ func _start_stream() -> void:
if tap_on:
want_tap = true
_send({"type": "set_stream", "enable": want_accel, "interval_ms": _interval_ms()})
_send({"type": "set_tap_stream", "enable": want_tap, "interval_ms": _interval_ms()})
var want_input := want_accel or want_tap
_send({"type": "set_stream", "enable": want_input, "interval_ms": _interval_ms()})
_streaming = true
start_stream_btn.disabled = true
stop_stream_btn.disabled = false
_log("Stream gestartet (accel=%s, tap=%s)" % [want_accel, want_tap])
_log("Stream gestartet (input=%s, accel=%s, tap=%s)" % [want_input, want_accel, want_tap])
func _stop_stream() -> void:
_send({"type": "set_stream", "enable": false, "interval_ms": _interval_ms()})
_send({"type": "set_tap_stream", "enable": false, "interval_ms": _interval_ms()})
for cid in _client_ui:
var ui: Dictionary = _client_ui[cid]
if not ui.get("available", false):
continue
_send({"type": "set_accel_stream", "client_id": cid, "enable": false})
_send({"type": "set_input_stream", "client_id": cid, "enable": false})
_send({
"type": "set_tap_notify",
"client_id": cid,
@@ -180,7 +179,7 @@ func _populate_clients(clients: Array) -> void:
var accel_cb := CheckBox.new()
accel_cb.text = "Accel Stream"
accel_cb.button_pressed = entry.get("accel_stream", false)
accel_cb.button_pressed = entry.get("input_stream", false)
accel_cb.disabled = not available
vbox.add_child(accel_cb)
@@ -361,7 +360,6 @@ func _populate_clients(clients: Array) -> void:
"led_digit_row": led_digit_row,
"led_blink_row": led_blink_row,
"values_label": values_label,
"last_tap": "",
}
_update_led_fields(cid)
@@ -406,10 +404,8 @@ func _handle_message(text: String) -> void:
_on_hello(data)
"client_list":
_on_client_list(data)
"accel":
_on_accel(data)
"tap":
_on_tap(data)
"input":
_on_input(data)
"led_ring_status":
_log("← LED #%s: %s" % [data.get("client_id", "?"), "OK" if data.get("success", false) else data.get("error", "?")])
_:
@@ -431,9 +427,9 @@ func _on_client_list(data: Dictionary) -> void:
_populate_clients(data.get("clients", []))
func _on_accel(data: Dictionary) -> void:
func _on_input(data: Dictionary) -> void:
if not data.get("success", false):
stream_output.text = "accel FEHLER: %s" % data.get("error", "?")
stream_output.text = "input FEHLER: %s" % data.get("error", "?")
return
var summary: PackedStringArray = []
@@ -445,54 +441,33 @@ func _on_accel(data: Dictionary) -> void:
continue
var ui: Dictionary = _client_ui[cid]
var tap_part: String = ui.get("last_tap", "")
var lines: PackedStringArray = []
if client.get("valid", false):
var accel_text := "x=%d y=%d z=%d (age %sms)" % [
int(client.get("x", 0)),
int(client.get("y", 0)),
int(client.get("z", 0)),
str(client.get("age_ms", "?")),
]
ui["values_label"].text = accel_text + ("\n" + tap_part if tap_part else "")
summary.append("#%d: %s" % [cid, accel_text])
lines.append(
"x=%d y=%d z=%d (age %sms)" % [
int(client.get("x", 0)),
int(client.get("y", 0)),
int(client.get("z", 0)),
str(client.get("accel_age_ms", "?")),
]
)
var tap_kind := str(client.get("tap_kind", "none"))
if tap_kind != "none":
var tap_text := "tap: %s (age %sms)" % [tap_kind, str(client.get("tap_age_ms", "?"))]
lines.append(tap_text)
_flash_client_panel(cid)
if lines.is_empty():
ui["values_label"].text = ""
else:
ui["values_label"].text = "accel: —" + ("\n" + tap_part if tap_part else "")
ui["values_label"].text = "\n".join(lines)
summary.append("#%d: %s" % [cid, " · ".join(lines)])
if summary.is_empty():
stream_output.text = "accel (keine gültigen Samples)"
stream_output.text = "input (keine Daten)"
else:
stream_output.text = "accel\n" + "\n".join(summary)
func _on_tap(data: Dictionary) -> void:
if not data.get("success", false):
return
var summary: PackedStringArray = []
for event in data.get("events", []):
if typeof(event) != TYPE_DICTIONARY:
continue
var cid := int(event.get("client_id", 0))
if not _client_ui.has(cid):
continue
var tap_text := "tap: %s (age %sms)" % [str(event.get("kind", "?")), str(event.get("age_ms", "?"))]
var ui: Dictionary = _client_ui[cid]
ui["last_tap"] = tap_text
var existing: String = ui["values_label"].text
if existing == "" or existing.begins_with("accel: —"):
ui["values_label"].text = tap_text
elif "\n" in existing:
ui["values_label"].text = existing.split("\n", false, 1)[0] + "\n" + tap_text
else:
ui["values_label"].text = existing + "\n" + tap_text
summary.append("#%d: %s" % [cid, tap_text])
_flash_client_panel(cid)
if not summary.is_empty():
stream_output.text = "tap\n" + "\n".join(summary)
stream_output.text = "input\n" + "\n".join(summary)
func _set_spinbox_enabled(spin: SpinBox, enabled: bool) -> void:
+76 -27
View File
@@ -20,8 +20,11 @@ var _velocity_x := 0.0
var _accel := Vector3i.ZERO
var _state := GameState.CALIBRATION
var _calibration := AccelCalibration.new()
var _client_id := 0
var _stream_ready := false
const WS_URL := "ws://localhost:9090/ws"
const WS_URL := "ws://localhost:8081/ws"
const STREAM_INTERVAL_MS := 16
const MENU_SCENE := "res://scenes/menu.tscn"
const MAX_SPEED := 900.0
const FRICTION := 0.9
@@ -53,9 +56,14 @@ func _ready() -> void:
func _return_to_menu() -> void:
_disable_input_stream()
get_tree().change_scene_to_file(MENU_SCENE)
func _exit_tree() -> void:
_disable_input_stream()
func _physics_process(delta: float) -> void:
_socket.poll()
_update_connection_status()
@@ -63,7 +71,7 @@ func _physics_process(delta: float) -> void:
if _socket.get_ready_state() == WebSocketPeer.STATE_OPEN:
while _socket.get_available_packet_count() > 0:
var packet := _socket.get_packet().get_string_from_utf8()
_handle_accel_message(packet)
_handle_message(packet)
if _state == GameState.CALIBRATION:
if calibration_overlay.is_active():
@@ -173,38 +181,79 @@ func _update_connection_status() -> void:
_socket.connect_to_url(WS_URL)
func _handle_accel_message(text: String) -> void:
func _send(payload: Dictionary) -> void:
if _socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
return
_socket.send_text(JSON.stringify(payload))
func _disable_input_stream() -> void:
if _socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
return
_send({"type": "set_stream", "enable": false, "interval_ms": STREAM_INTERVAL_MS})
if _client_id > 0:
_send({"type": "set_input_stream", "client_id": _client_id, "enable": false})
_stream_ready = false
func _enable_input_stream() -> void:
if _client_id <= 0:
return
_send({"type": "set_input_stream", "client_id": _client_id, "enable": true})
_send({"type": "set_stream", "enable": true, "interval_ms": STREAM_INTERVAL_MS})
_stream_ready = true
func _handle_message(text: String) -> void:
var data = JSON.parse_string(text)
if typeof(data) != TYPE_DICTIONARY:
return
if data.get("type") != "accel" or not data.get("success", false):
match data.get("type", ""):
"hello":
_send({"type": "list_clients"})
"client_list":
_on_client_list(data)
"input":
_on_input(data)
func _on_client_list(data: Dictionary) -> void:
if not data.get("success", false):
return
var parsed: Variant = _parse_accel_vector(data)
if parsed == null:
for entry in data.get("clients", []):
if typeof(entry) != TYPE_DICTIONARY:
continue
if not entry.get("available", false):
continue
var cid := int(entry.get("id", 0))
if cid > 0:
_client_id = cid
break
if _client_id > 0 and not _stream_ready:
_enable_input_stream()
func _on_input(data: Dictionary) -> void:
if not data.get("success", false):
return
_accel = parsed as Vector3i
func _parse_accel_vector(data: Dictionary) -> Variant:
var source: Variant = _accel_fields_dict(data)
if source == null:
return null
return Vector3i(
_to_int(source.get("x")),
_to_int(source.get("y")),
_to_int(source.get("z"))
)
func _accel_fields_dict(data: Dictionary) -> Variant:
if data.has("x") and data.has("y") and data.has("z"):
return data
for key in ["accel", "values", "data", "payload"]:
var nested: Variant = data.get(key)
if nested is Dictionary and nested.has("x") and nested.has("y") and nested.has("z"):
return nested
return null
for client in data.get("clients", []):
if typeof(client) != TYPE_DICTIONARY:
continue
var cid := int(client.get("client_id", 0))
if _client_id > 0 and cid != _client_id:
continue
if not client.get("valid", false):
continue
_accel = Vector3i(
_to_int(client.get("x")),
_to_int(client.get("y")),
_to_int(client.get("z"))
)
return
func _to_int(value: Variant) -> int: