Support dynamic 2–8 player Space Shooter from selected pods.
Replace the fixed left/right split with selectable pod slots and a scalable grid layout so player count follows the chosen pods. Co-authored-by: Cursor <cursoragent@cursor.com>
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+526
-227
File diff suppressed because it is too large
Load Diff
@@ -25,6 +25,18 @@ static func named(name: String) -> AtlasTexture:
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return region(211, 941, 99, 75)
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"playerShip1_orange":
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return region(247, 84, 99, 75)
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"playerShip1_green":
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return region(237, 377, 99, 75)
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"playerShip1_red":
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return region(224, 832, 99, 75)
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"playerShip2_blue":
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return region(112, 791, 112, 75)
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"playerShip2_orange":
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return region(112, 716, 112, 75)
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"playerShip2_green":
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return region(112, 866, 112, 75)
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"playerShip2_red":
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return region(0, 941, 112, 75)
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"laserBlue01":
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return region(856, 421, 9, 54)
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"laserRed01":
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