Init Commit with Port Select and Simple Read
This commit is contained in:
commit
1742ee7704
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
vendored
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.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dnmeqfk4ycwvk"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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25
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="AloxGUI"
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run/main_scene="uid://bhon0xwhhv2ah"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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SerialWebsocketHandler="*res://serial_websocket_handler.gd"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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60
serial_websocket_handler.gd
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serial_websocket_handler.gd
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extends Node
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@export var websocket_url = "ws://localhost:8080/ws"
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var socket = WebSocketPeer.new()
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var messageBuffer = []
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func _ready() -> void:
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set_process(false)
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pass
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func _process(_delta: float) -> void:
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socket.poll()
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if socket.get_ready_state() != socket.STATE_OPEN:
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print("Socket closed?")
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set_process(false)
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return
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while socket.get_available_packet_count():
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messageBuffer.append(socket.get_packet().get_string_from_utf8())
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func message_pending() -> bool:
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return !messageBuffer.is_empty()
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func get_message() -> String:
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if messageBuffer.is_empty():
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return ""
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var mess = messageBuffer.pop_front()
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return String(mess)
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func connectSocket() -> void:
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socket.poll()
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if socket.get_ready_state() == socket.STATE_OPEN:
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print("socket already connected")
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return
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var err = socket.connect_to_url(websocket_url)
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if err != OK:
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print("Unable to Connect")
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set_process(false)
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else:
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while (socket.get_ready_state() != socket.STATE_OPEN):
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socket.poll()
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set_process(true)
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func writeSocket(text: String) -> void:
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if socket.get_ready_state() != socket.STATE_OPEN:
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print("Socket closed?")
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set_process(false)
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return
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var err = socket.send_text(text)
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if err != OK:
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print("Error sending message: ", err)
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set_process(false)
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func disconnectSocket() -> void:
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socket.close()
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func _exit_tree() -> void:
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disconnectSocket()
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1
serial_websocket_handler.gd.uid
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1
serial_websocket_handler.gd.uid
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uid://s67y2k8yg7xv
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67
uart_port_select.gd
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67
uart_port_select.gd
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extends Control
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func _ready() -> void:
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SerialWebsocketHandler.connectSocket()
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set_process(false)
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pass
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func _process(delta: float) -> void:
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while not SerialWebsocketHandler.message_pending():
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await get_tree().process_frame
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var mess = SerialWebsocketHandler.get_message()
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print(mess)
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func _on_button_pressed() -> void:
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var commandMes = BuildMessage("listports", PackedStringArray())
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SerialWebsocketHandler.writeSocket(commandMes)
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# Warte asynchron auf eine Nachricht
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while not SerialWebsocketHandler.message_pending():
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await get_tree().process_frame
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var mess = SerialWebsocketHandler.get_message()
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var parts = mess.split(";")
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print(mess)
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if parts.size() < 3:
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print("Ungültige Nachricht erhalten:", mess)
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return
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var count = int(parts[2])
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if parts.size() < 3 + count:
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print("Unvollständige Nachricht erhalten:", mess)
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return
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$PortList.clear()
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for n in range(count):
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$PortList.add_item(parts[3 + n])
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func _on_connect_button_pressed() -> void:
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var portID = $PortList.get_selected_id()
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if portID == -1:
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return
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var message = BuildMessage("connect", PackedStringArray([$PortList.get_item_text(portID)]))
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SerialWebsocketHandler.writeSocket(message)
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while not SerialWebsocketHandler.message_pending():
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await get_tree().process_frame
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print(SerialWebsocketHandler.get_message())
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func BuildMessage(command: String, parameters: PackedStringArray) -> String:
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# Erstelle den Basis-String mit den ersten drei Werten
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var base = ";".join([str(1), command, str(parameters.size())])
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# Füge die Parameter hinzu, falls vorhanden
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if parameters.size() > 0:
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base += ";" + ";".join(parameters)
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# Füge ein abschließendes Semikolon hinzu
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base += ";"
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return base
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func _on_async_read_button_pressed() -> void:
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var message = BuildMessage("startasyncread", PackedStringArray())
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SerialWebsocketHandler.writeSocket(message)
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while not SerialWebsocketHandler.message_pending():
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await get_tree().process_frame
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print(SerialWebsocketHandler.get_message())
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set_process(true)
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1
uart_port_select.gd.uid
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1
uart_port_select.gd.uid
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uid://78d3t3vslfvo
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49
uart_port_select.tscn
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49
uart_port_select.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bhon0xwhhv2ah"]
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[ext_resource type="Script" uid="uid://78d3t3vslfvo" path="res://uart_port_select.gd" id="1_ep1rc"]
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[node name="UartPortSelect" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_ep1rc")
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[node name="RefreshButton" type="Button" parent="."]
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layout_mode = 0
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offset_right = 8.0
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offset_bottom = 8.0
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text = "Refresh Ports"
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[node name="PortList" type="OptionButton" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_right = 0.135
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anchor_bottom = 0.031
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offset_left = 116.0
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offset_top = 1.0
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offset_right = 91.48
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offset_bottom = 10.912
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[node name="ConnectButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 251.0
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offset_top = 1.0
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offset_right = 323.0
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offset_bottom = 32.0
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text = "Connect"
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[node name="AsyncReadButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 3.0
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offset_top = 57.0
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offset_right = 115.0
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offset_bottom = 88.0
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text = "Start Reading
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"
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[connection signal="pressed" from="RefreshButton" to="." method="_on_button_pressed"]
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[connection signal="pressed" from="ConnectButton" to="." method="_on_connect_button_pressed"]
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[connection signal="pressed" from="AsyncReadButton" to="." method="_on_async_read_button_pressed"]
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