Init Commit with Port Select and Simple Read

This commit is contained in:
simon 2025-04-15 14:01:07 +02:00
commit 1742ee7704
11 changed files with 250 additions and 0 deletions

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="AloxGUI"
run/main_scene="uid://bhon0xwhhv2ah"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
SerialWebsocketHandler="*res://serial_websocket_handler.gd"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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extends Node
@export var websocket_url = "ws://localhost:8080/ws"
var socket = WebSocketPeer.new()
var messageBuffer = []
func _ready() -> void:
set_process(false)
pass
func _process(_delta: float) -> void:
socket.poll()
if socket.get_ready_state() != socket.STATE_OPEN:
print("Socket closed?")
set_process(false)
return
while socket.get_available_packet_count():
messageBuffer.append(socket.get_packet().get_string_from_utf8())
func message_pending() -> bool:
return !messageBuffer.is_empty()
func get_message() -> String:
if messageBuffer.is_empty():
return ""
var mess = messageBuffer.pop_front()
return String(mess)
func connectSocket() -> void:
socket.poll()
if socket.get_ready_state() == socket.STATE_OPEN:
print("socket already connected")
return
var err = socket.connect_to_url(websocket_url)
if err != OK:
print("Unable to Connect")
set_process(false)
else:
while (socket.get_ready_state() != socket.STATE_OPEN):
socket.poll()
set_process(true)
func writeSocket(text: String) -> void:
if socket.get_ready_state() != socket.STATE_OPEN:
print("Socket closed?")
set_process(false)
return
var err = socket.send_text(text)
if err != OK:
print("Error sending message: ", err)
set_process(false)
func disconnectSocket() -> void:
socket.close()
func _exit_tree() -> void:
disconnectSocket()

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uid://s67y2k8yg7xv

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uart_port_select.gd Normal file
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extends Control
func _ready() -> void:
SerialWebsocketHandler.connectSocket()
set_process(false)
pass
func _process(delta: float) -> void:
while not SerialWebsocketHandler.message_pending():
await get_tree().process_frame
var mess = SerialWebsocketHandler.get_message()
print(mess)
func _on_button_pressed() -> void:
var commandMes = BuildMessage("listports", PackedStringArray())
SerialWebsocketHandler.writeSocket(commandMes)
# Warte asynchron auf eine Nachricht
while not SerialWebsocketHandler.message_pending():
await get_tree().process_frame
var mess = SerialWebsocketHandler.get_message()
var parts = mess.split(";")
print(mess)
if parts.size() < 3:
print("Ungültige Nachricht erhalten:", mess)
return
var count = int(parts[2])
if parts.size() < 3 + count:
print("Unvollständige Nachricht erhalten:", mess)
return
$PortList.clear()
for n in range(count):
$PortList.add_item(parts[3 + n])
func _on_connect_button_pressed() -> void:
var portID = $PortList.get_selected_id()
if portID == -1:
return
var message = BuildMessage("connect", PackedStringArray([$PortList.get_item_text(portID)]))
SerialWebsocketHandler.writeSocket(message)
while not SerialWebsocketHandler.message_pending():
await get_tree().process_frame
print(SerialWebsocketHandler.get_message())
func BuildMessage(command: String, parameters: PackedStringArray) -> String:
# Erstelle den Basis-String mit den ersten drei Werten
var base = ";".join([str(1), command, str(parameters.size())])
# Füge die Parameter hinzu, falls vorhanden
if parameters.size() > 0:
base += ";" + ";".join(parameters)
# Füge ein abschließendes Semikolon hinzu
base += ";"
return base
func _on_async_read_button_pressed() -> void:
var message = BuildMessage("startasyncread", PackedStringArray())
SerialWebsocketHandler.writeSocket(message)
while not SerialWebsocketHandler.message_pending():
await get_tree().process_frame
print(SerialWebsocketHandler.get_message())
set_process(true)

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uart_port_select.gd.uid Normal file
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uid://78d3t3vslfvo

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uart_port_select.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bhon0xwhhv2ah"]
[ext_resource type="Script" uid="uid://78d3t3vslfvo" path="res://uart_port_select.gd" id="1_ep1rc"]
[node name="UartPortSelect" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ep1rc")
[node name="RefreshButton" type="Button" parent="."]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
text = "Refresh Ports"
[node name="PortList" type="OptionButton" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_right = 0.135
anchor_bottom = 0.031
offset_left = 116.0
offset_top = 1.0
offset_right = 91.48
offset_bottom = 10.912
[node name="ConnectButton" type="Button" parent="."]
layout_mode = 0
offset_left = 251.0
offset_top = 1.0
offset_right = 323.0
offset_bottom = 32.0
text = "Connect"
[node name="AsyncReadButton" type="Button" parent="."]
layout_mode = 0
offset_left = 3.0
offset_top = 57.0
offset_right = 115.0
offset_bottom = 88.0
text = "Start Reading
"
[connection signal="pressed" from="RefreshButton" to="." method="_on_button_pressed"]
[connection signal="pressed" from="ConnectButton" to="." method="_on_connect_button_pressed"]
[connection signal="pressed" from="AsyncReadButton" to="." method="_on_async_read_button_pressed"]